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To me it really felt like things just kept getting tacked on to the narrative. It kept going in new directions that at best only kind of followed from the last, and each one wasn't really fleshed out.

(spoilers ahead)

I really liked the initial plot of finding her true desires, and the mystery of what the one-eyed flying thing was. Though I wasn't really sure why I was fighting my desires or what that was supposed to represent. When Mira's Dark and Troubled Past came up I thought that was an interesting twist but it was also very confusing. Someone close to her died, and maybe it was her fault? She struggled with addiction or self-harm? It was a little disjointed but I thought this would end up ultimately tied in to the initial premise. But then the game went in what to me was a super weird direction with gods and demons and something about Mira wanting to destroy everything maybe and her dead sister comes back but it's not really her and whaaaat?

(spoilers end)

I guess I'm just kind of curious what your development process was like. Did you lock down the story early on or were your rewriting and revising up to the end? I don't think either approach is inherently bad but each one definitely has its ups and downs.

Hey! Sorry for the late response! The answer is the option B, the last two weeks were of rewriting and revising with new ideas I got. It was fun , but yeah, trying to put all the stuff together didn't "click" at the end and the "principal branch" was lost. 

Tho I managed to rescue something for future use ;)!