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K1reus

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A member registered Mar 17, 2020 · View creator page →

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Thank you! Yeah, the enemies can be hard to kill when you first encounter them. I adjusted that and more with the Final update the 10th of April! I hope you get to try it again! 

Now, here is a word from the character artist "Appreciate the words! Always happy to see someone who can appreciate the art 😌👌"



Red fogs

Dang, I wanted to know more about what was going on after completing the parking level. 

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The memes, jack. 

Also, I laughed every time I heard the "bonk" sound effect lol. It was really refreshing.

Had a lot of fun with this one (Probably because I love Bullet Hell), The sprite work of the characters were cute and the music worked really well at complementing the gameplay style. An option to walk slower would have helped a lot though, I ended up dying a lot with the Final Boss but overall it was a great game. 

Played the Browser ver.

Np! Played it again and it was my mistake. I confused one place with another that has potions and thought they were the same, so when I saw it empty I thought they didn't respawn. They respawn perfectly.

I really dig the concept of a Cop Magical Girl and ofc the visuals are 10/10, love the game (Specially the vehicle chase part cuz it brings back old memories). But it makes me wonder... Who Polices the Magical Police?  🤔

I really enjoyed it this game (I enjoy using Buffs and Debuffs a lot). The sprite work was fantastic and really cute, and I was impressed by their attention to detail too. The story also  kept me hooked throughout the game. 

I will play it again just to beat the dragon and see what kind of stuff he was gonna give me lol. 

For some reason I really like this game. The little MC sprite is cute and the enemies are fun. Also, I love how the tiny ones bleed like 10liters before dying lol. 

One thing, When I die the heal potions don't respawns so I am going hardcore mode.

False positive. But not worth playing at this point (Sprites are outdated af)

Ayo! Thank you for playing and sorry about the Final Boss!! (; ̄Д ̄)

Yes! , the two Mini-Bosses are from mythology (Cait Sith belongs to the Irish one and The Jarjacha to the Inca mythology).

Glad you liked the artwork!  ^^ Was a lot of fun to do.

Thank you for playing!

Thank you for taking your time playing it! 

Really appreciate the review! The battle system will be polished for a better understanding (There was a message that was shown when you hit an enemy weakness or strength but It got bugged because of the animations. It's fixed now! ) 

Oh, Asia is the "bossy girl" from the start! Couldn't draw her bust design using the Organization's Uniform on time... and her having one also meant making one for the Main Character too ノ_<、

Thank you so much for playing the game and for this lengthy review! ^^

Nice catch about the  law of thermodynamics! My bad there. That is gonna be an important part of the game so It's being reworked and the little guy is getting it's own room and sprite! 

I agree about the armor and accessories, they weren't put due to time and balacing issues but the plan for them is to have a big impact on how you will use them when approaching certain bosses or enemies. 

And, of course, the story is not over yet! 

it's a big world out there~



Really interested about the "adult tag"... May  it be because of the setting? 

Fun Fact, The first Boss was gonna have a veeeery different design but it got scrapped to follow the NSFW guidelines ^^'.  May put the original in the Final Version tho...

Thank you so much for playing and really happy you liked the Graphics!  

And of course, the story is not over yet~ 

Hmm, what about a DLC called "Magical Girls need levels...".  jk

Thank you so much for playing the game^^! 

Lool, I thought the Boss ended up looking pretty funny  ^^'' with the camel.

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Thank you ^^! 

Thanks for the feedback about the crates, I was thinking of giving then a light but I was afraid it would be too obvious that they were interactables...

Thinking about it, a label may do the trick.


Also, yes, this story is not over yet~

The concept was interesting and I personally  love it, gotta say my favorite part was walking around the little world because the pixelart was beautiful and well done!

One of the things that I would like to note is that you can't exactly know where to go. Well, since the map is tiny it's not really a big issue.

Thank you!! 😳

Yeah, RNG can really be a bother, had to tweak a few things but looks like other things slipped out! 

Time to work around with the AI~ 

Btw, Thanks again for playing the game and the feedback about the Boss too!

I interpret it as an endless Cycle. Fight, Buy, Go back to home. 

Really interesting concept. Makes me think that, in a way, being a Magical Girls can also be considered a Job without being paid. 

Do they choose to be a Magical girl? Or are they obliged to do it by a higher power?

Anyways, something that I feel would have completed this is being able to sleep. And by doing so, all the game repeats itself.

Glad to know you like it ^^ and thx for playing! 

. And about the save emm...

You can save anywhere and load it anywhere from the main menu as far as I know  🤔

 

I believe in CatGirls supremacy

Ngl, had fun. Color would have helped a lot tho. 

Also, the tiny sprite of a Magical Girl (or fairy?) with a shotgun was cute. 

Health should have spawned more frequently though...

The art and the characters are cute!

Killing the demons was a bit challenging at first but once I knew what to do it was a walk in the park.

The sprites fit really well with the environment! 

...

Valora step on me

The visuals, the lighting were top. The SFX of the character were cute! 

Now, with the movement, it felt like walking in ice, or maybe the character was too fast and the platform a little tiny. The walljump was great tho.

There was a bug with the final boss where, even thought I light up all it's lights, it didn't fall and continued attacking the little magical girl. Maybe the boss overcame it's weakness and went for the kill. 

The mechanic of the light was a lot of fun, and having the ball following me around while holding the right click was cute.

The ghost could give a little feedback when being attacked though. I noticed they got brighter but that was with some of them only.

Jumping is fun. Loved the design of the final boss and the final girl! 

At first I was confused because I returned back to the ship just after defeating everyone, but I discovered that you have to go back and kill them all until the boss appears so I did that. 

That's because the movement and "handling" of the character was  👌

Also, was funny to aim without a crosshair and hit the enemy straight on. It was short, but I could feel the satisfaction of killing it. 

The opening cinematic and the models are cool! But with the environment and stuff, I was expecting 3D enemies. Tho I am a big fan of the first Doom games so I ain't complaining.

Sakura is best shield.  

Godot

Thanks a lot of the feedback! Yes! Gotta focus on those things (especially the grammar) for the future ><

Also, really happy that you enjoyed it! I have been thinking of remaking the game with more time to polish and rework the overall story and put more care in the maps and ambientation too! And your feedback helps a lot! 

Thanks for finishing the game too! ;^

Glad you enjoyed it and big thanks for playing it!

Hey! Sorry for the late response! The answer is the option B, the last two weeks were of rewriting and revising with new ideas I got. It was fun , but yeah, trying to put all the stuff together didn't "click" at the end and the "principal branch" was lost. 

Tho I managed to rescue something for future use ;)!

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Omg, Thanks a lot for this Review! Yeah, feedback in battles could have helped a lot and agree with the points you say (especially the tiles and the dialogue ) >< Appreciate this a lot! 

And about the last bit, yes. When I finally thought of something that made more sense.... well, time was up!

Thanks a lot for playing it !!!  

Going around shooting people in a game as a cute girl is the best thing there is.

I enjoyed a lot the puzzle parts! Also, good thing there was the autosave because I was scared to get stuck in one if I "lost" one fairy. 

One thing to note is the -9999hp spell . A bit more difficult in the battle or a more variation of spells is always a good thing!

yeh, thanks a lot!

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The backgrounds work fine in Playtesting mode, but once the game is deployed they disappear (Like, if the plugin was not there, but it is) . Also, tried using other project and the result was the same.

I am not encrypting or excluding any file. 

Thx in advance. 

nvm, managed to get it working just after writing this :D Hope in the future we get to change the colors of the pattern.

So, it only works with the example file?

Good game. High hopes for the next content to come! Also, found something. When I go to the middle room(B) first instead of the first one (A) the game crashed.

Still, a really good job!