- Something remarkable (i.e. you noticed it because it showed care by the developer, was particularly engaging or fun, or was otherwise memorable)
- I loved what you did with setting up the battle arena /stage with all the obstacles. The arena had multiple lanes in where the player was able to decide which way was best to score or to simple torture the enemy by countering their movements. This game has the potential to be a really neat multiplayer game with loads of different battlegrounds and obstacles!
- Something to be improved about the game
- I am not sure if it was just my download, but the Enemy ball did not work for me so I essentially played by myself roaming around the area and playing with the platforms and walls that were there. I would definitely improve the AI movement and give them a mind of their own so that it feels more like a battle!
- Something successful about the game
- The way you were able to restart the game properly whenever a player fell of the stage or have scored a point. Along with that, having the play continue from restart with pressing the "R" key and alerting the user in the console which definitely makes it even easier to play! Also the camera movement was done very well and even when you are on the right lane, you can still see the majority of the map so you can keep a close eye to the enemy!
- Some general, off-the-cuff feedback (what you liked/disliked and why)
- Liked: The game concept of having 2 balls be the last one standing. It has tons of potential to expand in terms of level design and finalization! I really love the obstacles, the platform are executed perfectly with timely movements and the spinning towers in the middle add some juicy difficulty to the middle lane.
- Disliked: The Enemy ball did not move for me so I was playing by myself unfortunately. I also do recommend that whenever someone scores a point, do not immediate make the scene restart, maybe make it so that both goals need to be scored so that the user and enemy can have time to fight each other instead of them just racing to get a point every round. So I would definitely recommend looking into having both targets be triggered/collided with before the round restarts.