- Something remarkable (i.e. you noticed it because it showed care by the developer, was particularly engaging or fun, or was otherwise memorable)
- Let me start off by saying that the level design is absolutely astonishing, everything about each level is beautifully thought out. I also am in love with how you used that ball glow in the 3rd level with how the ball disappeared at times during the first set of obstacles and also loved the space background/skybox, and the audio that you used throughout the game. The moment I started up the game, I felt so immerged and interested to play with how clean everything looked and felt. Level design looks like one of your strong suits so keep it up!
- Something to be improved about the game
- I am not to sure whether it is my computer or the game itself, but at times it took way too long to load up a scene. I know that does not have to do with the game itself, but I would definitely make it much more playable in more devices down the road. I also think the movement of the game is very hard, I get it is very similar to Marble Madness but when it came to jumping on to different platforms, I was already preparing to restart the level. That being said, maybe incorporating checkpoints into the levels so that once you get towards the end, it doesn't send you all the way to the beginning and give users the chance to finish a level.
- Something successful about the game
- I think each obstacle and their animation was done wonderfully. There was not a single obstacle that was out of sync with the rest of the them and that made the game feel so smooth and fun to play. Along with the animations, all the physics materials that you used were done nicely and added additional obstacles to the game so I liked that. Overall, everything about the game is polished and looks good for a juicy beta release!
- Some general, off-the-cuff feedback (what you liked/disliked and why)
- Liked: The level design is outrageously good, the obstacles are challenging but makes it so fun to play, the galaxy/space background gives the game such a beautiful perspective from all angles. The game is almost if not already completely built with a Start and Victory menu. You put a lot of time and thought to this project so I love it all!
- Disliked: As much as I have praised this project, I have wanted to smash my keyboard and punch my monitor every minute playing this game haha. this game is outlandishly difficult but it balanced itself out with the level design, music, and obstacles. I think if you were about to somehow take away some of the jumping platforms, it would be a lot easier but then again, I normally do not play keyboard so I might just be atrocious at the game haha. The difficulty and the lack of checkpoints is pretty much my only complaints.