Today devlog 04 (Translated into Papago)
I watched a YouTube video yesterday before I went to bed.
When I woke up, my feelings from last night disappeared like a lie.
Rather than thinking about failing, I thought, "What will I make next?"
But I couldn't think of a new concept easily.
While I was brushing my teeth after eating,
I kept thinking of this gif of the prototype I made yesterday.
Objects pouring out of control...
First, I decided to remove the lid of my mouth and just change the texture.
Because it was so awkward.
And the player controls the character that plays the role of the box.
I've created a random creation of objects that go in it.
So that the player can put himself inside the character.
And when you come into the character, you put a separate screen on one side of the screen, like an inventory.
I wanted to make an object flip and drop there using a rigidbody.
So today, all day long...Not to that point, but I think I've been developing it every time I use a computer.
I've decided to make it up to here.
In fact, this was the limit.
I thought that if I held on to it more, it would only increase the amount of objects that are annoying.
That's what I felt in my experience.
I had time to organize the objects and catch the bugs.
This time, I finished here and put in the sound that I couldn't put in because I didn't have enough time in the last Godot Wild Jam.
I downloaded sound effects and background sounds from each site.
This is the end of today's development log.