I hope you'll excuse the use of "capsules" as placeholders for the players. I spent quite some time modeling/rigging/animating a human character in Blender, but when it came time to import those assets into Unity, a whole lot of unrecognizable f***ing bull**** happened, which ultimately left me too frustrated to want to continue (seriously, it was super weird. Oof). You'll just have to use your imagination.
Just goes to show that I've still got a lot to learn, I guess.