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SolarGolem

17
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A member registered Apr 19, 2020 · View creator page →

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This page needs a link to your Ludum Dare page

Need a link to your LD page

Need a link to your LD page

You need a link here to your Ludum Dare page

You need a link to your Ludum Dare page here

You need a link here to your Ludum Dare page

Fantastic puzzles, and a hilarious ending! Need a link to your Ludum Dare page if you want ratings, though

Thanks to everyone for playing!

Do you have a link to the LD49 page? This was fun, and I'd like to leave a rating.

Do you have a link to your Ludum Dare page, so I can leave a rating?

I really liked this idea (as frustrating as it was at times. Seriously, level 3 (4?) almost had me yelling until I figured it out). I think it could make a great mobile game, given a zoom function and a little more information on how the different elements/colors react.


Also, you didn't link to your Ludum Dare page (if you have one), so I can't leave you a rating.

Thank you everyone for playing!

Another ambitious Ludum Dare game that's about 70% polished? Check.

And now we play the rating game....

Thanks everyone for playing.

Please let me know if there are any problems downloading or playing the game.

And let me know if you had fun playing, or ran into any issues (of which I'm sure there are many. Game jams, amirite?). Any feedback is appreciated.

Thanks. Glad you liked it.

I hope you'll excuse the use of "capsules" as placeholders for the players. I spent quite some time modeling/rigging/animating a human character in Blender, but when it came time to import those assets into Unity, a whole lot of unrecognizable f***ing bull**** happened, which ultimately left me too frustrated to want to continue (seriously, it was super weird. Oof). You'll just have to use your imagination.

Just goes to show that I've still got a lot to learn, I guess.

Remember to test your uploads (make sure they can be downloaded and played on all systems you're building for) BEFORE the time limit is up.


This is what screwed up my GMTK jam submission this year. It was only my second jam, and I don't have a Mac to test on, so I didn't know the file was incorrect. Plus my windows upload was the 64-bit version, which someone couldn't play.


And because GMTK doesn't allow for updates/fixes after the time limit, I had to just delete both versions of my game, and the game page, effectively killing my entry (and my spirit).


I'm still kind of butthurt about it, but I really only have myself to blame.