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(1 edit) (+1)

I love how this game looks. Feels quite polished in terms of interactions. I really liked the healing effects. I think I struggled a bit with the difficulty. Buildings were very fragile and I ended up healing the whole time, but even then I couldn't really keep up with the onslaught. I could be missing something on that front though. The foreboding sense the bombers gave me really sold the "on the brink" vibe.

(+1)

Thanks for the feedback! You're right, the difficulty was too high. Something I've learnt since doing this jam is that your own skills as the developer increase quickly through repeated playtesting, so I set it to a level that challenged me but I was playing like an e-sports pro so that was a good lesson for me. Appreciate your confirmations and thanks for the kind words! :)