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(+2)

Controls are a bit oversensitive (though playing with a gamepad seemed to help) but the base of the game is otherwise pretty solid ! I'm wondering, what did you use PICO-8 for, out of curiosity ? My guess would be the pixel flowers and grass assets but I'm not sure.

A minor touch that could have helped it stand out a bit would have been giving the skater some vertex color, even without any proper texture that would have done a good job at representing N64 aesthetics for the character. Neat game in all cases :)

(+1)

Thanks for the feedback! Our 2D pixel artist used PICO-8 to create the sprites for texturing models (roads, pavements, flowers, etc) :)

(+2)

Oh so I was almost right, it was the side sprite. Didn't even know you could export sprites created in PICO. Cheers to the team for the game :

(+1)

Actually, the sprites were made in Aseprite, it's what I use to make pixel art, and there's the PICO-8 palette pre-installed in it, so all the sprites are made in Aseprite, using the PICO-8 palette, and exported the sprites

-L3mmy the 2D artist

Oh thanks for clearing that up :) I use Aseprite but I didn't notice PICO-8 was one of the available palettes,  it's good to know. I assume it's to be able to paint in Aseprite to then import the graphics in PICO.

(+1)

Yeah I guess so, I mostly used that palette because the N64 games are usually very bright