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A jam submission

Skate For SpeedView game page

Dodge obstacles and keep up the speed!
Submitted by ShadyLeeGamer, Belu123mm, L3mmy — 17 minutes, 46 seconds before the deadline
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Skate For Speed's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#83.2223.222
Concept#83.0003.000
Overall#93.1113.111
Use of the Limitation#103.2223.222
Presentation#103.0003.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
3

Software used
Unity Engine, Visual Studio, 3ds Max, Aseprite

Cookies eaten
None

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Comments

Submitted(+2)

"Comically sensitive controls" haha. Aside from that, I like infinite runners, and this one is pretty fun. I dig the art!

Developer(+1)

Glad you liked the art, I did it :p

Submitted(+3)

Mainly challenging because of the comically sensitive controls, but gameplay was fun

Submitted(+2)

Looks fit the theme and suits nice into the limitation. Missed some sound and would've loved being able to jumpt with the skateboard. 

Developer(+1)

Yeah, I would've loved to add some music and sound effects like the siren of the police cars chasing you. 

🚓🚓

I wanted to implement the jump ability but ran out of time! 😅 

Submitted(+2)

Controls are a bit oversensitive (though playing with a gamepad seemed to help) but the base of the game is otherwise pretty solid ! I'm wondering, what did you use PICO-8 for, out of curiosity ? My guess would be the pixel flowers and grass assets but I'm not sure.

A minor touch that could have helped it stand out a bit would have been giving the skater some vertex color, even without any proper texture that would have done a good job at representing N64 aesthetics for the character. Neat game in all cases :)

Developer(+1)

Thanks for the feedback! Our 2D pixel artist used PICO-8 to create the sprites for texturing models (roads, pavements, flowers, etc) :)

Submitted(+2)

Oh so I was almost right, it was the side sprite. Didn't even know you could export sprites created in PICO. Cheers to the team for the game :

Developer(+1)

Actually, the sprites were made in Aseprite, it's what I use to make pixel art, and there's the PICO-8 palette pre-installed in it, so all the sprites are made in Aseprite, using the PICO-8 palette, and exported the sprites

-L3mmy the 2D artist

Submitted

Oh thanks for clearing that up :) I use Aseprite but I didn't notice PICO-8 was one of the available palettes,  it's good to know. I assume it's to be able to paint in Aseprite to then import the graphics in PICO.

Developer(+1)

Yeah I guess so, I mostly used that palette because the N64 games are usually very bright

Submitted(+2)

skateboarding feels good but it would be better with timer instead of insta-death.. let us practice a bit and hit obstacles would slow down... want play more and die less xD

Developer

Actually, we had a totally different idea for this game, but the game developper (Shady) had an issue and delayed the project a bit and we had to change the objective of the game in order to be able to complete and submit the game

Submitted(+1)

sure, that happens...