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The system is called Cellular Automata, sort of like that Game of Life thing, only instead of each pixel moving/cloning/despawning based on its surrounding pixels, it moves to a new position on the grid based on its surrounding pixels and its material type. There was a really good tutorial about it:

From there it just makes colliders and buoyancy areas based on the pixels so that the ball and fish can bounce and float :)

This is absolutely amazing! Thanks for sharing :)))