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Day 5

Done today

  • A single enemy, aiming (but not shooting) at the player and following them around.

Controllers

In typical component-based thinking, I moved the controlling of the war machines outside the Warmachine class, and into a dedicated Controller one. The player input was moved into a specialized controller for that. Enemy behaviors will also be coded into such controllers. For now, I only have one that moves towards the player, the tries to stay within a specified distance (min/max).

What’s next?

Tomorrow, I plan to work on the following:

  • Having the enemy shoot at the player.
  • New projectiles/cannons.