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(9 edits)

Celeste, I love how you made this game so challenging. At first, I didn't even notice there was a timer, but when I realized the number was decreasing in the console, I knew I had to move the ball fast to complete the level. I also think you put a lot of work into the design of the game with the declining stairway, and the rotating cylinders, and the orange cones("lava pits"). The cylinders in particular added a unique challenge to the game, as I had to time when I moved the ball passed them. The orange cones also caught me off guard, since when I ran into them initially I was surprised when the player was spawned back at the starting point. Overall, I love how the game keeps you on your toes. You can't delay the motion of the ball, have to avoid falling off the map, and have to time when to move it. With this game, you can't go wrong with the element of surprise. What I feel the game could improve on is the speed/motion of the two rotating yellow cylinders. When I was playing the game, it looked like they were rotating way too fast, and that made it very difficult to move the ball past them. Overall, I love challenging games, and your prototype certainly presents the player with challenges that they have to learn and adapt to as they go along.