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(1 edit) (+1)

Thanks. 

Good point on swiping from anywhere. I think one of my greatest skills in game dev is making things more complicated than they need to be :P. 

On not going where you pointed, I wondered about this for a while. It felt like if you could always go exactly where you dragged... then the challenge evapourates. But if there's not enough predictability... it's super frustrating. I'm keen to learn more about getting this to feel right.

Hehe on the inspiration jealousy... I've certainly felt that seeing your work... so I'm happy to keep the loop going :)