Today devlog 06 (Translated into Papago)
I took a rest today without direct development.
So I came up with an idea on how to improve the game that I submitted to Godot wild jam.
No one pointed it out, but there was something I personally didn't understand.
The more I thought about how I could fix this, the only thing that came to mind was the idea of getting further away from the original.
I thought changing the core function was a sure way, but then it would be a new work, not an improvement, and it would be hard to find a difference from other games.
I'm still thinking about it. On the other hand, I think I'm obsessed with ideas and holding myself back.