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(2 edits)

Day 6

Added two player abilties - one moves selected character to the end of queue, and second teleports selected character randomly. Last one required some reworks in existing systems (also fixing some rather dumb bugs), but this will make some stuff easier in future.


Not sure what to do tomorrow. I think I should focus on core mechanics rather than content, so maybe I will start working on items system (gold, healing potions etc). This will also add more interactive objects (e.g. chests), which means bigger need to control area for player. And introduction of gold (which also will be item) will introduce possibility to make shops and stuff.

 Additionally, I'm sure I will rework player actions system. I already have more or less proper idea how to handle this, but this is rather big system, so I will leave this for weekend, so I can implement and show it in one take.