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[Oct 4] Added classic fade out/fade in when transitioning between rooms. Moving between rooms is less jarring (and more dooring).
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[Oct 5] Worked on fixing the spawn location on transition. Moving between rooms teleports player to wrong end of map, which looks like teleportation but not the cool kind. Ran into compiler errors, discarded all changes, shelved til the next day. Sometimes you're the windshield, sometimes you write lots of bugs.
๐ [Oct 6] Rewrote all code from yesterday without issue. Transitioning between rooms now plops the player at the threshold of the "door", mostly as intended. Unfortunately, only the top-left corner of the door works as a door, so we'll have to do some door-fixing in a future game jamb.