馃憢馃徎 Hey folks!
馃巸 Falloween is a fall festival sim where you can carve pumpkins and bob for apples. Mostly going for the nostalgia of going to a big ol' corn maze as a kid :) It's like if the fall festivals in Stardew Valley were a standalone game. Game built in GMS2; sprites designed in Aseprite.
Features
- 馃摐 Search a fall festival for four pumpkin-carving stencils
- 馃巸 Carve pumpkins in order to bring cheer
- 馃尵 Traverse a hay bale maze
- 馃尳 Go diving for items in a corn pit
- 馃帿 Play some carnival mini-games ?
馃幃 I have a background in game development, art, and music, but it's been awhile since I've worked on anything consistently. Started working on a game jam last month, didn't finish, but aim to continue work on the project for Devtober.
馃搮 [Sep 30] I'm starting with a skeleton of a game with a player character, NPCs with dialogue, stubbed items, inventory, and purchasing. Have some sketched out art and a couple assets from the LPC collection on OpenGameArt (to be replaced).
馃搮 [Oct 1] Created a new Hay Maze area! Starting off with a simple 10x10 maze. Player sometimes goes into the hay bales, never to return.
馃搮 [Oct 2] Fixed some collisions, added some player character sprites/animations. PC gets stuck in the hay bales less frequently.
馃搮 [Oct 3] Added room transitions. PC can now travel between hub world and hay maze. Spawn location is off, that's the next thing to figure out.
More to come soon 馃槉