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(2 edits)

DAY 5

wooooooooo everybody give it up for Day fiiiiiiiiiiiiiiiiiiiiiiiiivvvvvvvvveeeeeee 

TODAY I was like I aint gonna spend much time on this

and I didn't spend much time on it

Though I did get some good stuff done despite how little time it took.

I decided the game should have pickups which replenish your Broom Hop Points (idk what exactly to call em, but Broom Hop sounds cool),

so I made these pickups; the red ones replenish your points by 10  (which is the same amount expended by a Broom Hop) and the green ones fill it to the max. I figure the mid-air acceleration-based movement in combination with the Broom Hop jump could make it reasonably entertaining to track these pickups down in order to keep yourself airborne.

I'm still not sure if something specific should happen when you lose all your points, or if you should just get a Game Over. 

I didn't take a screenshot of it, but I also got Wendy's animation to change when moving left/right in the air, so she'll turn in the correct direction depending on what direction you're facing. (And by that I mean she turns into a large black square when facing left, haven't made the sprite for that yet, but it DOES work)

Also in keeping with the Halloween theme I'm going for, I'm gonna probably make these pickups into pixel art pumpkins or something like that. They'll probably animate/dance around a bit too and just sit there in the air hangin' out I think it'll be cool.


Image of the pickups (currently at 50 Broom Hop Points)


After collecting a pickup, Broom Hop Points increase by 10 (i.e. the amount expended after doing one Broom Hop)


Collecting the green one refilled points to 100 (epic)