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(+1)

Hi Dark Dimension,
Thank you so much for your post (especially for my first one),
Im really glad you shared that much feedback on the demo, it really gives me strength to keep improving it!

I still try to figure out how certain things work on itch io, i may be a little clumsy
About the sprites (and everything visually speaking) , i'll definitely polish them a little bit more (and maybe add a map)
I can see that difficulty has been maybe to high, do you think a difficulty menu would be a nice thing to implement ?
(and just keep the actual settings to be more challenging)

I was also wondering, did you experience any bugs/glitchy things or it run nicely ?
And im happy you liked the concept and vibe from it, you jsut made my day ;)

(+2)

I can see that difficulty has been maybe to high, do you think a difficulty menu would be a nice thing to implement ?

I guess it would, but with the current difficulty I can’t imagine any user thinking it’s fair. Although currently enemies are being spawned at will, I assume once the game is in a more stable state, enemies will spawn in another way, not controlled by the player? That might affect the difficulty.

I was also wondering, did you experience any bugs/glitchy things or it run nicely ?

I don’t think I experienced any bugs. The enemies had a little bit “glitchy” behavior when moving around, but for the most part they worked, nothing game breaking.

Yes indeed, i was thinking of spawning the enemies out of random houses/buildings (in front of doors most likely) .

I just needed to be sure if it was stable running on an other computer