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For the reloading part... Yes, it is kind of annoying, but with it removed it would be too easy, and its the same fir the minigame, instead i'd say to put a cooldown on the defence and make only the creature you escaped stop when you win the minigame, not all of them. I fell like its too easy, like i need something mire challenging... Maybe add different difficulties would solve this problem. This way, both those who just want the content and those who want more of a challenge will be satisfied.