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A_Romanian

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A member registered Apr 17, 2020 · View creator page →

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My two cents

  • Vampirism perk is way too op, just get lucky enough to stumble over it and you've basically gained god mode. I suggest adding more healing items/empowering current ones and nerfing vampirism. Or making vampirism drop only after certain levels, when enemies are stronger.
  • The combat is just spam attack and retreat to refill stamina if need be. Parry is unreliable, especially because of my next point. If the dev wants to make a melee combat system heavily based around parry and stunning mechanics, I suggest enemy locking mechanisms, light attacks (easy to parry, low-mid damage), heavy attacks (lots of damage, hard/impossible to parry, requires dashing away), maybe even counter-attack (successful parry followed by attack, with extra chances of crit and crit damage))
  • Very unoptimized. Expected for a 0.1, but still frustrating enough to point out. Also, the graphics setting both here and in dungeon keep her are weird. Maybe I'm blind, but I can't see the difference between low mid and high. However, for some reason, I can feel a difference in DRH, with high graphics being somehow more performant than low. Maybe they're reversed? Idk, as I said, I really can't figure out the visual difference.
  • Crying doesn't really make sense. Why does it affect interactions with NPCs as a whole? I'd rather have it affect combat, reducing max damage and stamina regen. Maybe also affect interactions, but only certain categories like talk fuck and use items. Unless... (see after "a few more suggestions and stuff")
  • Almost all interactions aside from asking "how are you" to NPCs seems to decrease their opinion. I get why stripping someone naked would elicit a bad reaction, but why does giving someone gear do the same? Shouldn't that do the opposite?
  • Current way combat works is weird, even of a 0.1. No consequences for having 0 HP except a stun, mind does nothing except make one cry if drained. I would suggest combat to be based more around the stun mechanic, with combos/heavy attacks that can stun, and leave the player/the enemy vulnerable to being bound/toyed with. One would expect HP loss to have a much bigger role, like making the player lose the dungeon run and completely downing the enemy. Large HP pool would encourage the player to stun more instead of simply draining HP, in hopes of eventually pinning the enemy down and binding them.
  • I don't think having to go through the dungeon until you randomly get the prompt to exit is a good idea. I'd suggest harder sections, more unforgiving enemies but the ability to go back the way you came anytime, so long as you have the stamina to do so. With maybe some special rooms that get sealed until all enemies are defeated.
  • The auto masturbation start mid-combat on high lust is a very cool idea, though I'd suggest the camera remains the way it is when this animation triggers during combat. It's confusing and annoying when the camera suddenly gets yanked away and starts doing it's thing, namely NOT giving me a good view of my character's animation, or of the ongoing combat. Speaking of which.
  • It is my humble belief that the auto-rotating camera thing is bad. Horrendously so. Doesn't give me good angles of the action, and if by miracle it does, that doesn't last since it moves away one sec later. Free mode is good, a basic third person camera locked on the character that can be rotated around with the mouse would be even better. 
  • oh, yeah, almost forgot, don't know if it was reported already since I'm not in the discord, but there are times when a generated level has hallways that cut off into nothingness.

A few more suggestions and stuff:

I'm guessing the mind stat being in means that there'll be afflictions related to it like fear &stuff just like in DKH. On that note, related to an earlier suggestion, with the possibility of running back anytime: crying, fear, terror and similar debuffs could be made very punishing, disallowing most interactions (like crying does now) as well as giving combat disadvantages, in order to force players to manage their mind stat lest they be unable to progress and forcing them to end a run early. Example: Mind being near 0 and crying debuff makes player character refuse to go further down in the dungeon, making the player either need to use an item, perform certain actions, use certain stations if available in the level, or turn back and end it there.

The combat, whether you make it more complex or keep it simple, needs polish. That said, I wouldn't mind a DKH style of cards battle either. Though, needless to say, it's own separate combat system would clearly make DRH stand out more on it's own, and attract a new playerbase. Well, whatever happens, it needs thought, polish, and better hitboxes. DKH doesn't really need much of that, but 3D combat is a lot about good hitboxes. Unless you're Hidetaka Miyazaki/FromSoftware and purposefully create virtual BDSM material for masochistic and tryhard gamers. Which... well, it's one way to do it, I guess.

Well, these were my two cents. DKH is a fun game concept and the way it is presented is pretty unique compared to other dungeon-management type games. And DRH is an unexpected (at least not this early) turn around of the first game. The fact that the games are made in the same engine, with the same basic concepts is interesting, and could lead to the two games becoming essentially two sides of the same coin, two complementary games. But to reach that stage, those games have to become complementary, meaning that both have to offer something that the other doesn't have gameplay wise. 

Anyway, hope this is of use. Good luck with it.

Seems to me like you're complicating yourselves a little too much with this, but you do you.  Good luck with this new plan.

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Good luck with that! I'll keep in mind to see if I can spare something at the end of the month for the amazing story you're building. Though I must be honest, between taxes, food, alcohol and my addiction to books and printed text, I can't promise anything. 

Sailors say "good wind and fair seas". How would that translate to development? "Good code and fair Steams"? 

Yeah. Let's go with that. Good code, and fair Steams!

Check rule 3 in Rules and Guidelines/What you shouldn't publish on Steam

So, apparently, "appropriately labeled labelled and age-gated" in rule 3 means that they accept no exceptions and that all characters should be over 18... Which is kind of ironic since they accept lolis as long as the creators claim those characters are over 18.

Well, whatever you do, hope you make it work.

here

Quote for those who don't want to visit the link:

The origin of the Steam ban. 
I thought the ban came from using the term high school and dating sim in the game which implied minors. I guess there is no such thing as an 18-year-old high school student. The other problem was Chiaki, it's a character that was deliberately underage but had no lewd content (which is perfectly normal).
Steam refuses any representation of a minor in an adult game, whether there is content about her or not. As long as Chiaki is 12 years old in the game, Steam will never accept the game. The good news is that even after a so-called ban, it's always possible to take the Steam validation exam by paying again the 100$ fee.

Soooo... Yeah, I don't think Steam will work.

I believe your gamble is doomed from the start.

Last I heard, Steam has the very same policy, that no characters under the age of 18 may be present under any circumstance in R+ games. I know that from another game, Goodbye Eternity which had to modify a non-sexualised under 18 side character into a +18 one to put the game on Steam. I also know that other games, to solve this issue, either give children in their games "miraculous growth" or just mention them without adding any depictions (at least not officially).

yes

I'll be quick and honest:

The animations were unexpected, smooth and surprisingly appealing, and they're top-notch, especially for a VN.  I would've almost said I was watching a movie.

This brings me to my second point. It's very linear, more akin to a movie than a game. All the choices I have seen in 0.2 feel purely cosmetic, with very little to no impact on the story. If that's what you aim for, then there's no problem. 

For the third point, I have to criticise the writing. The content, story and pieces of lore are very interesting, however, all immersion is broken by the phrasing of some lines. To be honest, some of them were painful to read. It was not really about orthography or grammar as much as it was about the structuring of sentences and expressions. If you're interested, I can look again when I have time and write down the worst ones.

The fourth and last point: characters. It's too soon to say whether they're good or bad, hollow or well-made, but their dialogues are... generally bad. Many lines are dry, many reactions are weird and many dialogues seem so emotionless, or full of fake emotion, that I wouldn't be surprised to see it was two AIs doing the talking.

The game is good and has much potential, but as with any game at the beginning of the road, it needs time, effort and polish.

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The game is actively being developed, you can see news and updates on Patreon. The developer doesn't pay much attention to Itch.io and only updates the game on this platform every now and then. The developer seems to heavily prioritise delivering content to Patreon supporters, which, while unfortunate for itch.io users, is understandable.

Dashing would be redundant. You have the slash, which not only does it disables projectiles but also throws them back. It's difficult to use, but it's worth the pain and effort to master it.

Plus, dashing wouldn't fit the theme. I mean, the character you control is quite literally the interstellar Grim Reaper, a judge, jury and executor all in one. Why would someone like that doge out of the way? The game even says "Fear is not a shield". If that's not enough of a hint, then I don't know what is.

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Fear is not a shield. The slash is the dash.


On a more serious tone, I don't think dashing being added would be a good thing. My reasons are as follows:

1 A dash function would be redundant with the slash one.
2 Dashing doesn't really fit the game's aesthetic. If I understood the little lore we have well, then these memento mori are paragons of justice delivering death to all those who they think deserve it. Dashing and jumping out of the way doesn't really fit such a character.
3 This is a bullet hell. Classic, genre-true bullet hells DO NOT have dashing. 

My advice: get used to slashing. It's easier said than done, it takes a while, but the reward is worth the effort. Maybe. I think. I guess? I don't know, I'm still stuck on the third phase, trying to find a better way to play that one. But this demo looks awesome, so its ending must be just as awesome and is surely worth it. So yes, that's that.

Oh, didn't notice that. That's cool.

You already have it. Whenever you parry, you lose your mask, and you get it back when the parry cooldown is over, along with a sound similar to a sword being put in a metallic sheath.

Right, I played some more, and I really enjoyed it, so much that I decided to record it and upload it to YouTube for no reason whatsoever. 

After doing a few more tries, I believe the game is really well-balanced, and the difficulty is just right. Hard enough to crush you, but soft enough to let you learn progressively with every death, and improve every time. Although I must admit, the slash cooldown is frustratingly slow in some situations. Especially in that third phase. But that's probably just me not being used to it yet.

It's amazing, and really fun. However, I can't help but hope that the controls will be more customisable later on, as parrying with right-click seems hellish to me. I just can't wrap my head (fingers?) around it.

That aside, I absolutely love the pixel art and dialogue portraits. I'll be keeping an eye on it, if the demo is so good, I'm sure the full product will be a banger. Oh, while I'm at it, gotta say, the music fits the battle like a glove.

If the question is if it works with Joiplay, then the answer is yes.

Works with Joiplay, although it might be a bit laggy.

Right now you are tempting me to throw all my books off the desk, take a break from studying and re-install FFXIV. And while I can't really do the former, having a lot of work to do, I might as well do the latter, in preparation for when I finish.

An excellent game. If only the controls were more customizable, it would be perfect.

Btw, if you loved FFXIV, I'm sure you'll find Guild Wars 2 to your liking, should your thirst for MMOs be left unquenched.

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If you're still interested, I would recommend The Last Sovereign. Just like in The Fixer, your choices have a great impact the story. The game is an rpg made in RPGMaker, the story is fun, full of good humor, action, and even some drama and suspense. If my horny ass was drawn in by the nsfw tag, in the end i stayed for the story, sex jokes and the well written nsfw. 

Another two interesting games are School game (VN focused on school life, male mc, with both randomised auto-generated npcs and story npcs) (waring, very buggy and early access) and Strive for Power (fantasy setting slave/mansion management made in godot, in which you(with the character you create) use your wit, money, skills and slaves to rise in the echelons of society) (warning, kinda grindy) 

this is a paid only feature, you need to buy a tier on patreon or donate here on itch.

I think that would be way too complicated. Plus, the whole point of "the fixer" in the game is to be underestimated when you are actually capable, even when looking like a school girl or like a teenage whore (the whole haven quest is just about that). I don't see where a maturity stat can help you.

I think the actual atractiveness stat is more than enough. Although, down the road, having clothes with unique effects and dialogue would be an interesting thing. 

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I (think i) just finished this udate's content, and i wanted to write about a few things. First, some quests and events could use a hint, like the school gloryhole quest. I had no idea who to speak to, and it was only out of chance that i stumbled upon the dialogue at the garage. While "hints" like go there do that are boring, a hint like "maybe someone working with the institute would know?" would be helpful. The player would still have to search, just not all over town. 

A thing that annoyed me was the skill check for prostitution. I don't know how it works, but even with prostitution stat at 0, the check would sometimes result in "agreed to be a whore". And while playing with an exhibitionist sammy, that was kind of annoying. The skill check is also highly inconsistent, sometimes putting out completely different results in the same work shift. My suggestion would be to add a perk that is given after refusing or agreeing to sell yourself several times in a row (10-15) that makes the skill check always give out the same result. 

Last thing i wanted to say was about moving between locations. I get that the bus is meant to be a way to down player's mood up their arousal a bit, but it would be interesting to have the alternative to walk on foot, with the disadvantage that it would take much longer (eg, if bus in half an hour, walking could be 2 hours) and would also add fatigue. And could have a high chance of the player being attacked at night. 

All in all, it is a very promising game, and one of the best nsfw games on itch. It also has something that many games claim to have, but few actually have, which is more ways of playthrough. There is always something else to do, another way to play the game, and while i'm sure it takes a lot of effort to do that, know that i appreciate it, and i'm sure other do too. So, i hope you had a merry Christmas (or happy holidays in case you celebrate something else) and happy new year. 

How do you keep the dominant points from going down? Or how do you make them go up?

Don't want to be that guy, but it's "voilà".

"(A) viola" means "(to) rape" in romanian.  And with the rest of the phrase... It hit me and i had to point in out XD.

Because it's indirectly related to cp and pedophilia. Loli content is often used as an alternative to cp. I guess that would be the main reason. 

Take your own advice. Not everyone lives in America or Western Europe.

By trying and failing. A lot. Ok, ok, i know, a lot is an understatment. But that still doesn't mean its impossible.

Ok, so I found a new bug (on PC 0.7). I went to Scar, got the seal, the protection, all I need is the eye orb, but for some reason, the dialogue option with Sander to get the eye orb back won't show up. I am pretty sure I did everything well, as this is the third or the fourth time I'm doing this quest. I'm gonna try restarting the quest, and see where the problem could be, but I doubt I can find anything useful.  

thanks

Older versions of the game work on my phone, so i don't think the problem could have been because of it. 

Randel Tales community · Created a new topic Bug Report

Met the following error upon opening the new android version (0.7). Tried to re-install the game but it doesn't work. 

I agree to the fact that she might be the final boss, but saying that she IS the demon queen... Thats way too far fetched.

On the contrary, more sexual content wouldn't really fit with the story, you play as a 'hero', not as a sociopathic wannabe ladykiller. You want to help them because thats what you, as the mc thinks is right, not to make waifus.

... I have yet to see more than 5 good nsfw games with a female protagonist... 

It would be interesting to have a female protagonist in this setting, but i do not think this is possible in this game, as much of the story and mechanics are already  done, and are not compatible with a female protagonist. But who knows, maybe we'll get a DLC or a sequel/prequel with this idea in mind.

In this game it's about dominate or be dominated. Its about "the fight for the top and the bottom". This is an aspect of the world many decide to ignore because it goes against their false values of "social equality". This game shows just that, there is no equality, even in love, because even there there must be one on top. Both figuratively and literally. Some couples decide to fight for that spot, and "spice up" their relationship, some take turns, and some settle on one being always on top and another always on bottom. This game is about the first option. It "spices up" thing by making sex into actual fights. 

If you want the second or third option, then idk if this game is for you. 

3/3 for all skills except combat and magic. I checked again and worked 6 more days to be sure it was maxed out, and it wasn't just a display error (happened to me in annother RPGmaker game, where a skill was showing up as lvl 7, although i was lvl13, so i thought it might be that, but it wasn't) so, yes, i have lvl 3 strength. 

I don't know about other android players, but for me the arm wrestling minigame is impossible. When the game starts it is almost an insta-fail, because of the small size of the buttons, and the speed at which the direction changes. I tried multiple times, but if i didn't loose because i pushed near the button instead of on it, i lost because i had no time to react to the direction change. Overall the uptade is nice, the artists did a good job working on the new scenes, but i think the minigame could use some improvments. I think those that will have the biggest problems with this minigame will be the ones playing on phones with a smaller screen. 

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The game is good, very good, nice art and stiles, a decent story... Would have given a 8/10. Would have. If not for THE FUCKING ALMOST-IMPOSSIBLE MINIGAMES! But besides that, its a really nice game. 4/10. Cuz of the god damn minigames. And to the one that came up with the idea of those minigames, i wish him/her a pleasant one-way-trip to the darkest pit of hell. Have a good day, and keep up the good work! 

Edit: ok, no, thats it, for 7 hours straight i tried to complete the second race minigame and it is not possible. I got to the finish 8 times, fut the fuel always ends before i cross the line. As the minigames are a big problems and are blocking progress, i can only rate it back to 4/10.