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Hello!
The premise is nice and simple enough to work well as a one button game but there are some problems.

1 . By only allowing the use of the Space key, you are creating a barrier in the case the player can't press that specific key. It should be any key/button.

2. When you click on the game window, the mouse cursor is stuck and doesn't react to any button presses, effectively locking the player. With the only way to solve it being to press Escape, which can be impossible to reach for many, this can be a serious issue.


Thanks for the feedback.

Not sure if I can make all the keyboard presses do the same thing,  but I'll look into it.

Was trying to have just the spacebar as my 1 button,  but with how Unity WebGL games are setup, you do need to focus the game with a mouse click.  I can show and free the mouse cursor, but thought that went against the 1 button rule.  Will also try to make a standalone build, that way mouse input will not be needed, unless mouse input in addition to spacebar, does not violate the 1 button rule. 

Thanks

I wasn't trying to go against the rule, but as it is right now I got stuck and unable to exit the game, advance or do anything with my computer at all due to not being able to press ESCAPE nor Space. It was a heads up as it can't be right that following the rules ends up in that situation. The standalone version sounds like a good solution, I understand Unity WebGL add some limitations. Still I'd like other judge to check this just in case I was wrong.

(+1)

I reuploaded the WebGL version to allow mouse movement, and added controller support (only tested on WebGL / Windows with Xbox 360 controller, only A button works, like spacebar). Also added Windows, Linux and Android versions.

Great, now works even with on-screen keyboard. Do you feel this was an improvement or simply a change?

(+1)

No, I do think the suggestions made did make a big difference. So I'd say an improvement.