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Day 9

Done today

  • Split the cannons vs. weapons logic.
  • Made war machine assembly possible through JSON or scene.

War machine assembly clean up

I experimented with different paradigms for the cannons, weapons, machine assembly, and all in the last days (in fact, since the beginning of this jam). Considering the “customizable” part of the game is kind of at the heart of it, I have to make sure it’s solid. I took the time to clean up some things tonight, and it’s now more solid and customizable than ever. The same cannon (visual) can be used for multiple weapons if needed, and each weapon (and its logic) can be customized, both in the editor and through JSON. JSON is what I’ll use to serialize the player itself, while the editor is going to be used to create the enemies. In the end, no matter where the war machine configuration is coming from, it all behaves as it should.

Second-week rut

I suppose I should have seen it coming, as it was exactly the same pattern for the three years I did NaNoWriMo: the second week of a month-long challenge is just the worst. I burnt all the initial energy of the beginning and did not reach the middle of the challenge yet. The habit is not totally in place, the project is not advanced enough to be a “must-complete”, so it’s sooooo easy to just quit, and take back possession of my evenings. But I will not falter! Even if progress has slowed down in the last days, it’s still progress. I should focus on the little everyday wins, not on the mountain that stands in front of me. (Why did I just think of that right now?)

What’s next?

Tomorrow, I plan to work on the following:

  • New weapons types.
  • Heat emission and energy consumption for weapons.