Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

it works but i'm not sure how much time it saves vs just a tighter stepover or another path at a perp angle to the first.   lots of rapids.        after a rough can we combine the horizontal and parallel paths to one?    set a step down and step over?