Days 8-9-10 - Where it's all coming together...sort of.
Damn, it's already day 10 ? Time sure does fly.
Day 8 - I worked updating the room collision. It was a nice manageable task to do during a weekday.
Day 9- Rest day.
Day 10 was a bit more productive : I managed to implement a big part of the room to room transition. I never had touch unity's event system before this and it was a surprisingly pleasant experience. It's always a bit hard to focus only on putting the mechanics in place and not add any form of visual information or feedback (I had to restrain myself not to add a simple camera transition from room to room) because in the meanwhile the game feels pretty fucking bland. I know it's for the best in the long run and it will avoid the trouble of having to refactor everything that might change. But it's still painfull :(.
So now I have a pretty rough working concept, the core of the game seems to be in place and I think I might be able to start focusing on actual gameplay and visuals pretty soon. Yay.