Hey !
Yesterday I was doing nothing on the internets and I stumbled upon a post about Devtober. I had originally planned to take some time off at work for the LDJam, postponed it to nerd on Shadowlands and found myself without the ability to do any of these two this month. That'll serve me : the joy of playing games is ephemeral but the obsession that comes with making them is forever.
So here I am !
Day 3 - Day one for me
I had a vague idea of where I wanted to go : something something (...) gun crafting. I started right away by making a rough base (Moving, Shooting) with placeholders and spent the rest of the day on and off on where I wanted to go visually.
I usually enjoy making Pixel Art but Unity has no really good tool out of the box for this (the 2d pixel perfect camera works well with side-scroller and is, at best, uncooperative for anything else) and resolutions/screen ratios handling is a real PITA from my point of view. Finally I decided to give a go and spent most of my day having a half-assed pixel art resolution handler.
So at the end of the day it doesn't look like much work has been done on it but I'd rather have things like that handled right away than try tro cram it 10 minutes before the deadline.
Day 4 - Procgen !
Started working on a basic level generator.
I'm quite happy with what came with it. Usually I don't mind the fucked up mess that is my code during a 48/72h gamejam because - hotfixes aside - I'll never have to work on it ever again. Starting with the level generation was a happy accident : it forced me almost right-away to think about the overall architecture and on how I'll need to structure the differents systems along the way.
inb4 it's still a spaghetti monstruosity at the end of the month.
Long story short : made a level generator, tried some stuff visually to make sure everything was okay, started to implement it on one component (a minimap) and worked on the overall structure.
I still have a lot of work to do on it to avoid having some weird looking levels and actually a proper minimap but that'll be for the polishing phase...or before if I'm just too angry at how it works.
Aaaand it's the end of the week end, I'll see what I can do tomorrow if I'm not too tired.