Day 10
Done today
- Revamped the projectiles’ logics.
- Homing missile!
Grateful for tutorials
When starting the project, I looked for and found a couple of nice tutorials, which I linked to in a post above. Today, as I was working on new weapons and projectiles, I went in one of them in more details. This one, and another one about seeking missiles, really helped me produce a better and lighter system for my weapons and projectiles.
Homing missiles
I created a homing missile, which follows its target as it moves. For now, the target is hardcoded to the player, but I plan to have variable targets, like the enemies when the player is shooting, or eventual flares/lures to be used to evade those deadly projectiles.
What’s next?
Tomorrow, I plan to work on the following:
- New weapon types (again).
- Heat emission and energy consumption for weapons (for real this time).