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Day 10

Done today

  • Revamped the projectiles’ logics.
  • Homing missile!

Grateful for tutorials

When starting the project, I looked for and found a couple of nice tutorials, which I linked to in a post above. Today, as I was working on new weapons and projectiles, I went in one of them in more details. This one, and another one about seeking missiles, really helped me produce a better and lighter system for my weapons and projectiles.

Homing missiles

I created a homing missile, which follows its target as it moves. For now, the target is hardcoded to the player, but I plan to have variable targets, like the enemies when the player is shooting, or eventual flares/lures to be used to evade those deadly projectiles.

What’s next?

Tomorrow, I plan to work on the following:

  • New weapon types (again).
  • Heat emission and energy consumption for weapons (for real this time).