My 4th stand will be based off this idk a kid person's idea, and i will put desc and form in the same paragraph to save time because shit i have school after this.
(Stand stats is at the very bottom)
Stand Name: Burn Monkey
Ability: Eh, its about heat but it's not completely focusing about only one heat ability, so...
Desc: Burn Monkey is a stand that is based of Sun Wukong from the Chinese Mythology. It has it's own original and distinguishable features such as his fiery spikey hair and his cape and scarf that is made out of pure fire. It can control heat using it's staff. When Burn Monkey is activating it's power, the staff will glow red and the edges of the staff will burst out flames. This stand is also faster due to enhanced kinetic movement thanks to its heat.
Range: 5 meters, it's a CQC stand.
Condition: Can absorb heat from various media and applications, such as a newly-made asphalt road, boiling water, sunrays, or even from a direct physical attack aswell (based on the vector theory that every kinetic movement creates heat), which minimizes the damage and boosting it's durability.
Limitation: Taking heat for too long will make the stand overheats itself and burn, and you know what happens to the user if the stand is drowned in flames. Cold temperatures and environment could also nerfed this stand's prowess.
Skills:
Kinetic Boost (Passive skill)
Burn Monkey's speed and precision is boosted due to its kinetic movement being enhanced thanks to its heat.
Heat Absorption (Basic utility skill)
Burn Monkey would take heat from any variety of media and applications, just like what's explained in the condition section.
Hot Rod (Basic offensive skill)
Burn Monkey would channel the absorbed heat to its staff, which then glows red. The staff would be so hot that if it came in contact with a material, that targeted material would be burned or melted in just a few seconds. If it's heated really hot enough, the edges of the staff will burst out flames.
A classic barrage with a finisher is a part of this skill.
Heat Absorption Aegis (Basic defensive skill)
The damage from a direct physical attack can be minimized by absorbing the heat, based on the vector theory that implies that any kinetic movement produces heat.
Fatamorgana (Special utility skill)
To prevent overheat from absorbing the heat around, Burn Monkey could spread out the heat that had been absorbed, making the temperature of the area significantly but slowly being increased. If an area is too hot, an optical mirage illusion would happen and make people in the surrounding area halucinates doppelgangers of Burn Monkey. If all of the people in the area halucinates the same illusion, the doppelganger would take physical form and became real.
In short, this skill produce clones. Burn Monkey can also replace its position with its clone, which makes teleportation possible.
Spit Fire (Special offensive skill)
Burn Monkey would flow out all out its heat out of its mouth, making the stand spits fire (literally) and burns everything on sight. For an easier exposure, imagine a dragon breathing out flames out of its mouth.
This skill needs alot of heat, like 95% of all the heat it had. If Burn Monkey were to start this skill by absorbing from 0%, it would be very risky and dangerous because it's close to the point of overheating.
Fatamorgana Aegis (Special defensive skill)
Remember when i said that the illusion of Burn Monkey can take physical form and be real? Well that clone could also absorb heat too. Burn Monkey and its clones would take in a group stance, both absorbing and gushing out all of its heat at the same time, which created a chemical reaction between the overlapsing heat and the air.
The result would be a whole energy barrier made out of overheated aura that will burn and melt anything that comes towards it, protecting anyone inside the barrier.
Welp damn, i made an OP stand, but well, this idea is based off the fusion of RHCP and Speed King, so... thats that.