Today devlog 11, 12 (Translated into Papago)
I drew graphic resources and concept art for Beginner circle jam.
Godot Wild Jam decided to give up. I liked the theme, but I decided it was impossible because the test period overlapped.
I'm thinking about making a simple game with just a theme regardless of the jam.
It's my first time doing division work, but I don't think there's any problem so far. This jam is given 2 weeks in plenty of time, but as the amount of work on one side has decreased due to division of labor, I think being able to focus on the rest of the work is also a big factor.
Work piece