๐ [Oct 9] Realized that, to get all the animations and actions in logical order, it would make the most sense to add Finite State Machines. Added some content for idling, walking, and diving.
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[Oct 10] Sketched out an animation for diving into the corn. Struggled with the FSM code.
๐ [Oct 11] Took a break from development to get a better hold on the design. Created a Trello board for organizing thoughts and most pertinent to-dos. New game design info now in the top post.
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[Oct 12] Short breaks from dev work generally help me clear my head. Fixed the FSM with a couple lines of code (which is generally what happens). Next, need to add like an "ITEM GET" function after a successful dive. Be back soon!