DAY 11
Just worked more on dialogue today, now it'll stop all player input besides the E key (used to advance dialogue) and you can press E to advance to each new line of dialogue; once you reach the last line, pressing E will remove the dialogue box and restore player input.
I still want to be able to have the dialogue set up like a conversation where it'll show one character talking (with their own name displayed, and maybe a picture of their face?), and then the other character might have a line after that (which would then switch the displayed name and the character's face portrait). I also want there to be multiple possible conversations per character, like having a different conversation with them both before and after you retrieve an item for them, for example. Feelin pretty good with today's progress, while simultaneously feeling that I won't have this game done by the end of the month, mostly due to school obligations (though maybe my submission for the jam could be a demo of the game or something woahh it'd feel really official and cool to put out A Real Game Demo.)