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I've been a fan of dinosaurs and scary things since I was a child, so got very excited to play this!

Let me say that the dinosaur models look very nice, as does the world (especially the brachio part) but that's unfortunately the only thing I enjoyed..

At the current stage, it's more of a walking simulator with some dinosaurs thrown in. There's just one path you have to follow and some parts just feel useless (such as the first entrance between the rocks.. nothing happens at all).

Also the only 'combat' moment, sneaking past the raptors, barely works.. The raptors don't get distracted by the rocks half of the time, or they walk around the boulders towards the rocks, and end up behind you instead.

There's also no 'scary' elements in the game at all. I do not feel any tension, only annoyance at times with the issue described above with the rocks. The raptors now look at you in daylight 5 feet away from you and don't see you somehow.. Maybe make the game set during night time, unknown where enemies might be lurking, watching.. having to move with more caution.

I'm sorry for the criticism, I know that creating a game is hard and I could not do it myself, but I do hope that my words can help you in the project though!

I've also made a video on my experience playing the game, where I critique all the points mentioned above.

(2 edits)

hey man really appreciate the critique. There somethings I'd like to point out.

There were a few times you threw rocks pretty far away from the raptor, I programmed the raptors so that they can't hear from too far away, this way you dont have all three raptors chasing after the rock from any location. Thats why when you threw one rock that a raptor heard,  you were surpised the raptor "cameback" and spotted you. However, thats not the same raptor, that is another raptor that was closer to you and didnt heard the rock. 

Another part of your video, u threw the rock after the raptor spotted (if a raptor spots u, they will obviously ignore the rock and continue to chase you like any animal in real life would do).

There was another moment u threw a rock at the raptor that walks in before u enter the big area with the rocks, however, that raptor walking in is a scripted event to inform the player that the area is full of rapots therefor the raptor will ignore the rock in that particular moment. This is a fault in the game's design and I should probably remove that rock to avoid this comfussion.

Also you mentioned how the raptor dont spot you from 5 feet away. I undestand the criticism, however I think most stealth games suffer one way or another from this, where you are standing a few feets away from enemies and they don't spot you. Its hard to make a stealth games with realistic enemies. But I'll definitely keep it in mind.

The rock segment road I definitely see where you're coming from. I had not initally planned to add that segment, however I end up creating that segment to add more build up before the player encounters the dinosaurs for the first time. But I can definitely change the level design for that.

Anyway Im not defending this game as great, I'm actually planning on redesigning a lot of stuff. This was meant as an alpha demo, and not an actual official game demo. Also, you mentioned how there wasn't much horror, I made the demo as both an adventure and horror game which may explain the lack of horror. However, I'll also keep that criticism in mind in the future.

Thank you very much for the critique. Dont feel bad about it because I very much needed some criticism for this game to help me in the future development.


Oh definitely, didn't mean to offend you, so I'm glad you found it useful!
I think the game has potential for sure, just needs a lot more work. But, as I said in the video, I am by far no game developer, so I get how hard it must be to create one! I just thought I'd share my experience playing, as well as a huge horror fan.

I do understand what you meant with the stealth games though.. Often the enemies will indeed not spot you. That's why I thought perhaps setting it at night, it would make a bit more sense. And it adds up to the horror element too!

Also, I did indeed screw up a few times with the rocks haha, but glad to know it was supposed to be that way!
I'm looking forward to see where this game will be going for sure!

Thanks man appreciate yout feedback