hey man really appreciate the critique. There somethings I'd like to point out.
There were a few times you threw rocks pretty far away from the raptor, I programmed the raptors so that they can't hear from too far away, this way you dont have all three raptors chasing after the rock from any location. Thats why when you threw one rock that a raptor heard, you were surpised the raptor "cameback" and spotted you. However, thats not the same raptor, that is another raptor that was closer to you and didnt heard the rock.
Another part of your video, u threw the rock after the raptor spotted (if a raptor spots u, they will obviously ignore the rock and continue to chase you like any animal in real life would do).
There was another moment u threw a rock at the raptor that walks in before u enter the big area with the rocks, however, that raptor walking in is a scripted event to inform the player that the area is full of rapots therefor the raptor will ignore the rock in that particular moment. This is a fault in the game's design and I should probably remove that rock to avoid this comfussion.
Also you mentioned how the raptor dont spot you from 5 feet away. I undestand the criticism, however I think most stealth games suffer one way or another from this, where you are standing a few feets away from enemies and they don't spot you. Its hard to make a stealth games with realistic enemies. But I'll definitely keep it in mind.
The rock segment road I definitely see where you're coming from. I had not initally planned to add that segment, however I end up creating that segment to add more build up before the player encounters the dinosaurs for the first time. But I can definitely change the level design for that.
Anyway Im not defending this game as great, I'm actually planning on redesigning a lot of stuff. This was meant as an alpha demo, and not an actual official game demo. Also, you mentioned how there wasn't much horror, I made the demo as both an adventure and horror game which may explain the lack of horror. However, I'll also keep that criticism in mind in the future.
Thank you very much for the critique. Dont feel bad about it because I very much needed some criticism for this game to help me in the future development.