Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

You are correct in that `i ` pointed to real memory locations, and that programs start at 0x200 because the CHIP-8 interpreter was using that RAM on the COSMAC VIP. However, on the VIP, the font characters weren't located in the interpreter, but in the VIP's own OS or monitor program (CHIP-8 simply reused the VIP's font). The original CHIP-8 specification didn't specify where the font was (or should be) located, so in a way it was "abstracted" away. The value of `i` after using the font opcode was, in a sense, undefined.

Modern interpreters do it differently. Somewhere along the line, people decided to put the font in the now unpopulated memory region that used to be occupied by the interpreter. After all, why not, if the spec doesn't say where it should be?