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Day 11-12-13 - [St]Art

I always spend too much time trying to figure where I'm trying to go artwise, moving pixels around hoping that something will stick.

This time was no different, what was a coding break ended up taking much more time than I had anticipated. I'm currently working on a bunch of different tiles for the rooms. Procedural generation is a big time gain but I want to avoid the "copy paste" feeling as much as time allows me. So my plan is to randomize the room visual elements. I'll keep working on it for a day or two and I'll add more later. Maybe. If I have time or decide to push this game post-jam.

Current state of the tileset. Some will stay, some will be deleted, some will be reworked. and still a lot more work to do.