Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

We’ve released quite a few version updates in the past couple of months. Mind giving it another shot?

(-2)

Using HTML for the documentation is definitely a better choice. The headers actually working makes it a lot easier to ignore parts too. That said, I'm not really sure what else has changed that would relate to my original complaints.

If you meant that "giving it another shot" in the sense of just seeing again if I want to use your engine, then I suspect you've misunderstood. The complaints I started this thread for were the things I would expect to make a lot of people in general have trouble with your engine. They're not at all the reasons I haven't been using it. My reasons for not using it start with the suspicious absence of any documentation or modules that address the game window. Anything I make will be targeting PC first and foremost, so not having a clear way to provide fullscreen mode, windowed mode and some form of resolution persistence is a deal-breaker. I also prefer if my games remember where the window was when the player closes the game, with some safety check to ensure the window isn't stuck off-screen. 

I’ll add windowing features (full screen mode) to the list of things to add 👍

The web based documentation was the major change that was made along with removing the .md file (sorry for the confusion on that).

What engine do you currently use? Do you have any other feature requests?

(+1)

Fullscreen APIs have been added. Lemme know if you need anything else.