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DAY 14

Today I sat down and considered the project as a whole; I thought about what my ultimate goal is, how the design of the game is working out right now, and if there are any big changes I want to make. I think I’ve re-shaped my own perspective on this game a good bit, and I think there are a few reasonably big things I’d like to change about it, mostly in terms of scope reduction. I realized that at some point in the past week or so I started thinking of this game as some kinda important project which I must execute and design exquisitely so as to turn it into a “portfolio piece” or something like that, but really it’s just a game jam game that I’d rather make to just have some fun seeing what I can do, and to create a nice little world that’s fun to play around in for a few minutes. I’m a big fan of Worm Club’s games, and among other reasons I think it’s because their games are just like these cute play box things where you go in and be like ohohoooo funnyyyy thingy aha funny dialogue ooooo jazz music oh wonderful pleasant graphics aha I am the Frog Detective mhm magnifying glass aha yes that is a clue if I do say so myself. Their games are very “softly” designed if that makes any sense. I kinda want this game to be something like that basically.

This also means I’m considering switching to Unity. I like Unreal and I’d make everything in it if I could, but the facta da matta is it just can’t do 2D very well. This is (probably) fine because 1) even if an engine switch causes the game to not be done by the end of the month I’m fine with that, because I figure it wouldn’t have been finished anyway given my busy schedule as a *shudder* college student, and 2) I think I can make the game better and quicker in Unity. 

So yeah some good utilization of the old macaroni brain was done today and I’m feeling better about the game now. Buh bye bubby