One more thing I noticed that I wanted to give feedback on - there's a block of code that you repeat that would work well as a separate "utility" method. I also noticed that you didn't connect the two `if` statements with an `else`. This is a good idea in your case because a GameObject can only have one tag, so if it has one, it definitely doesn't have the other. Using an `else` means that the code won't waste time checking the other one. Combining those two ideas, you could do something like this:
if (collision.gameObject.tag == "End") { ResetGame(); } else if (collision.gameObject.tag == "Dess") { ResetGame(); }
And then just move the code that was there previously into a separate `ResetGame` method:
private void ResetGame() { moving = false; Debug.Log("You won! Press X to play again!"); rb.velocity = Vector3.zero; transform.position = new Vector3(1.95f, 0.5f, 0); speed = 0; timerIsRunning = false; timeRemaining = 30; }
Does that make sense?