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(+1)

Thanks for playing, and thanks for the feedback!

I actually have several updates built that will be releasing at the end of the month. First, movement will now be precise (no more acceleration and deceleration), so dodging should be somewhat easier. Second, there are now difficulty settings... "Hard" will be the same as it is currently, and "Easy" will have a doubled health bar and the ability to retain weapons (laser, rocket, etc) upon hit. You'll still lose other power ups, but I think this mode should be more fun/forgiving to players who aren't big into SHMUPs.

Expect this update to be released around Oct 30th, for the end of Devtober. I hope you'll give it another look then!  Maybe ignore the new B-Side button though... that's a set of 3 new, even harder stages, lol!