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Day 17

Done today

  • Fixed multiple mission-related bugs:
    • Time formatting now has a short version, to fit in the in-game HUD.
    • Checkmarks are properly added in the in-game HUD for mission objectives, as they get completed.
    • It’s now possible to complete missions that have “negative” objectives (i.e. survive for X time).
    • Timers and player control are now disabled upon mission completion or failure.
  • Pressing “Pause” while the countdown is active now pauses the countdown, instead of restarting it.

What’s next?

Tomorrow, I plan to work on the following:

  • Handle the remaining objective types.