Day 17
Done today
- Fixed multiple mission-related bugs:
- Time formatting now has a short version, to fit in the in-game HUD.
- Checkmarks are properly added in the in-game HUD for mission objectives, as they get completed.
- It’s now possible to complete missions that have “negative” objectives (i.e. survive for X time).
- Timers and player control are now disabled upon mission completion or failure.
- Pressing “Pause” while the countdown is active now pauses the countdown, instead of restarting it.
What’s next?
Tomorrow, I plan to work on the following:
- Handle the remaining objective types.