Pros
- Strong visual style / design, cool effects and transitions
- Nice color palette use
- The witness timelines feature is really cool - it's what grabbed me initially
Cons
- Inconsistent voiceover pronunciations - daemon is variously "daymon" or "deemon" depending on the character, some character names are also handled inconsistently
- Text doesn't always match up to voiceover
- Out of 3 cases, 1 is heavily a tutorial and 3 feels like a foregone conclusion from the start - 2 is the only one that felt like I was investigating, and not trying to figure out how to talk the game around to admitting what I'd figured out already
- Personal preference but the setting kinda fell flat for me: I think it might be that it's really irrelevant to most of what actually happens in
the game. All you actually get in-game is "cyber-theocracy dystopia with questionable ethics", depicted shallowly: there's not really any hint of what the characters' cybernetic enhancements are or how they work. Why is it a theocracy? Because it is, I guess. Most of the setting info in-game is revealed in an expository finale monologue. The big "not all is as it seems!" reveal falls completely flat because of course not all is as it seems, and we've barely had any insight into what the characters believe the world to be.
[wavy sideways hand gesture]s
- Took about 2 hours to complete
- Most of the "About" section of the game's description does not come up in-game- with the exception of some aspects which only come up in the finale.