this is lovely!
Linnet
Creator of
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The different colors of flour and sugar were loosely intended for use as different varieties (for example bread flour vs all-purpose flour, or powdered sugar vs granulated sugar) but you could also simply select the color you like best.
The second cooked food from the top left is another kind of bread. I think I had something along the lines of a bolillo in mind- sort of an almond-shaped loaf with a deep slash down the center that opens during baking.
The different kinds of bread are simply intended for variety. You can use one, several, or none- it's up to you how you'd like to utilize them! There's just a lot of different kinds of bread out there and I wanted to provide some options beyond the "default" sandwich loaf. There's actually six varieties of bread in the pack:
- sandwich loaf
- bolillo
- sort of a generic crusty loaf - something like a batard
- baguette
- boule
- soft roll (something along the lines of a hawaiian roll)
Pros
- Strong visual style / design, cool effects and transitions
- Nice color palette use
- The witness timelines feature is really cool - it's what grabbed me initially
Cons
- Inconsistent voiceover pronunciations - daemon is variously "daymon" or "deemon" depending on the character, some character names are also handled inconsistently
- Text doesn't always match up to voiceover
- Out of 3 cases, 1 is heavily a tutorial and 3 feels like a foregone conclusion from the start - 2 is the only one that felt like I was investigating, and not trying to figure out how to talk the game around to admitting what I'd figured out already
- Personal preference but the setting kinda fell flat for me: I think it might be that it's really irrelevant to most of what actually happens in
the game. All you actually get in-game is "cyber-theocracy dystopia with questionable ethics", depicted shallowly: there's not really any hint of what the characters' cybernetic enhancements are or how they work. Why is it a theocracy? Because it is, I guess. Most of the setting info in-game is revealed in an expository finale monologue. The big "not all is as it seems!" reveal falls completely flat because of course not all is as it seems, and we've barely had any insight into what the characters believe the world to be.
[wavy sideways hand gesture]s
- Took about 2 hours to complete
- Most of the "About" section of the game's description does not come up in-game- with the exception of some aspects which only come up in the finale.
https://linnet.itch.io/farm-to-table-growing-plants-pack
This is a companion to my other asset pack and includes 20 crops with (usually) six stages of growth, including variant crop versions to match the ones in the Farm to Table Item Pack. These sprites are intended for a 32px tile size.
Just what you need to jumpstart that farming game you've been meaning to make!
https://linnet.itch.io/farm-to-table
The Farm to Table pack is my new asset pack of 32x32 pixel art consumable items. It's loosely intended for a farming game- there are over 50 sprites for fruits, vegetables and variants of both, as well as eggs and dairy- but it also includes treasure and potion items, and would be suitable for beefing up your selection of healing items in an RPG. Many of the items would also be suitable for a cooking system.
It was a lot of fun to make, and I hope it's useful for folks!