Day 18
Done today
- Reworked/simplified objective types and formatting.
- Added a “Destroy” objective type.
- Added accounting for the following objective types: Kill, Destroy, Protect.
- Shield now gets damaged before health.
What’s next?
Tomorrow, I plan to work on the following:
- Health and shield bars for enemies and destructible objects.
- Explosion and destruction animations.
- Pickups.
I’m not sure yet of exactly what I’ll be tackling, but it’s probably going to be something on the game screen.