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Day 18

Done today

  • Reworked/simplified objective types and formatting.
  • Added a “Destroy” objective type.
  • Added accounting for the following objective types: Kill, Destroy, Protect.
  • Shield now gets damaged before health.

What’s next?

Tomorrow, I plan to work on the following:

  • Health and shield bars for enemies and destructible objects.
  • Explosion and destruction animations.
  • Pickups.

I’m not sure yet of exactly what I’ll be tackling, but it’s probably going to be something on the game screen.