Nice art, nice sound effects, and a quite a lot level for a 72 hours. How did you do that? This kind of level design takes so much time. Nice work.
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Honestly for me the level design was the last 3.5 hours frantically at the end. I had Prefabs of all the game objects with physics effects and collision logic. So... just had basic ideas for each level, tossed some Prefabs in, did some testing and tweaking on each level for 20 minutes and moved on to the next. Hahahaha!
But thanks glad you liked it!