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(+2)

Wow, great game! And so much content for a game jam. I finished it, and I can say it wasn’t… a piece of cake. B)

… Nevermind. So as I said, a lot of levels, enemies & characters (with various moves), and each with their own sprites. The musics were nice, and cool sounds effects (though I would have decreased the volume of some, such as crushing cans). You even added a boss fight, with awesome animations! The patterns were a little hard to read sometimes, and it seemed to glitch a little? (At one point it was “jumping” up and down around the room, but it would teleport to the top position instead.) But I had enough butter stacked to brute-force it.

They were some animations not playing correctly, and fighting some enemies was not always smoothly (hit boxes? enemies going to fast? too much delay in the attacks?… hard to say), but nothing really bad.

I didn’t understand until the very end how to use the “vents”. Retried the game again with the cheats, and tried every character until I got it: it was the ghost!

Anyway, good job!

Wow, thank you for such detailed feedback! Always much appreciated as we know people don't always have much time to write comments.  

Yes I totally agree the can is a little loud, and the boss could totally use more of our time! We probably over scope this project quite a bit,  there's so much fine tuning that would have been nice if we can get to them!

All the animations play for me on my computer, but I have heard it not always played for some people. I'm totally bummed about that, since I have worked really hard on my animation. Probably something we should look into further. 

I'm happy that hear that you found out ghost can enter vents! We intended for the ghost to be sort of a scout character that can get in places to see what's coming ahead sometimes. But it's much more fun playing as other toasts, so we probably just need to expand his capability a bit further for people to want stay a ghost longer. 

Thanks again for playing and leaving us feedback!