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(2 edits) (+1)

A good attempt, but seems to be incomplete. I think you should continue to work on it though!   

First thing, I noticed when you restart the game, the music plays over itself again. But the biggest issue really is the time restriction of 5 minutes...  Figuring out how to stop the explosion, trying to figure out the puzzle on the chemistry sheet, the door code number, talking to all the characters, etc. in under 5 minutes isn't possible. I think you should also include some instructions and hints with your game too. Your game's itch.io page doesn't include this. 

That said, I really like the character art, the inventory/clue system, and it seems like there's an interesting story and mystery to solve.

(+1)

Thank you for playing our game!

The idea was to have a small loop so you stack clues over a few times you play through the 5 minutes day, but I think we didn't manage to design the rest around it properly to convey this well if you had that thought, it was pretty tricky.
That said, thank you so much for the input. We will look into your points and improve over them xD.

(+2)

Ah, I understand, like living through the same day but the clues carry over, and you break the cycle by stopping the explosion. Yeah, that would've been cool! I see you're using Unity—to keep the inventory and player persistent when you reload the scene, look into Object.DontDestroyOnLoad. For the items, you can probably add some logic to them to check the player's inventory so they don't spawn duplicates of clues you already have. Best of luck!