I really liked the 3D character and environment art! The time reversal was also very impressive, and I'm curious to know how you implemented it! So I rated you guys well on Innovation and Visuals.
However, the rest of the game needs work. The navmesh player movement made it difficult to navigate properly. I also found it difficult to determine exactly what I had to do to solve the mystery. I tried spilling Catgalf's bowl of poison food, but it doesn't seem to register. I fed the monster plant the sleeping pills, made an antidote, and picked up a glass of sparkly water, but couldn't seem to progress. On my third or so playthrough, I seemed to have gotten stuck in a weird game state where all the cat wizards stand frozen over the dead Catgalf, and nothing seems to be happen until I lose the game at midnight.
It needs a lot of work to improve the movement and give it a proper game loop that the player can identify. I think you should continue to work on and improve it. Best of luck!