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I really liked the 3D character and environment art! The time reversal was also very impressive, and I'm curious to know how you implemented it! So I rated you guys well on Innovation and Visuals. 

However, the rest of the game needs work. The navmesh player movement made it difficult to navigate properly. I also found it difficult to determine exactly what I had to do to solve the mystery. I tried spilling Catgalf's bowl of poison food, but it doesn't seem to register. I fed the monster plant the sleeping pills, made an antidote, and picked up a glass of sparkly water, but couldn't seem to progress. On my third or so playthrough, I seemed to have gotten stuck in a weird game state where all the cat wizards stand frozen over the dead Catgalf, and nothing seems to be happen until I lose the game at midnight. 

It needs a lot of work to improve the movement and give it a proper game loop that the player can identify. I think you should continue to work on and improve it. Best of luck! 

Thank you!! I loved the art that Xeila and Diego made too :P And thanks about the time reversal mechanic (we already talked about it on Discord)! We ran out of time, but we are going to fix the bugs and the NavMesh and add more features after the jam ends =) We'll also add a more complete tutorial and remove some cats' randomness to create a proper game loop as you said ;)