Thanks for the feedback, much appreciated!
While we may have over-scoped for this game jam, we could've possibly had a more polished submission if we committed to an idea earlier on in the week and prepared some basic templates in advance (like a proper main menu and in-game pause menu, for example). The bulk of the development occurred only in the last 3-4 days. I'm proud of how much we accomplished considering this was only the second game jam for most of us and our first attempt at a 3D game jam entry with custom art and animations.
Ultimately, we were adding key gameplay features within the last few hours before the deadline, had no opportunity for meaningful playtesting, and the UX/UI was completely neglected and relegated to a simple main menu start button and Alt-F4'ing to exit the game. Hindsight is 20/20 and lessons were learned.
We think this game is a good base to expand upon as a personal project for our portfolios and look forward to polishing it up quite a bit and adding more features. You can follow the progress of our post-jam work here: https://github.com/OmarAlFarajat/Always-Day/projects/1
Viewing post in Always Day jam comments
Well, overscoping is often the main reason behind a personal project failure :) It’s always a good thing to note that you overscoped, so you can adjust accordingly in your next project!
Anyway, if you feel proud of what you’ve accomplished, that’s great! My feedback was meant to convey the message that there’s always room for improvement, and if you give any of your projects enough love it’s going to be a blast!