DAY 1, October 18th
I joined the jam, got really excited and all that stuff. After that, I wrote a general Game Design Document in Notion for this project in which I described the game, its objective, main mechanics, etc. I have also created a task table to track the development tasks so I can always remember about the scope of the project and not get lost in overworking on small stuff while high-priority tasks would get moved to the last few days.
Also, I set up the project and created a player that can move. That's all for it
DAY 2, October 19th
Added basic enemy that moves from its position to the Crystal and Archers. The Mercenaries (Archers are one type of them) pick one of the pre-defined positions around the Crystal to guard it and go to their newly chosen post. Written the core system for Archer's enemy detection and shooting them.
DAY 3, October 20th
1) Made the archers shoot while they are on their posts. They choose a random enemy inside their detection area as a target.
2) Made the enemies mortal
3) Started writing the devlog for this game